Unlocked: "Noah's Flying Ark of Junk," a.k.a. the possum expansion! Next up: the deck of cards
about 3 years ago
– Sun, Feb 21, 2021 at 09:35:41 AM
Stretch Goal Unlocked!
Hooray! We've unlocked the "Noah's Flying Ark of Junk" stretch goal! With expanded roles for other trash animals, you'll be able to take to the skies as a passel of possums in a zeppelin, or as rats, pigeons or roaches in their own flying contraptions. (Auto-gyro, hang glider, paper airplane? Hit me up with your ideas in the comments!) These will take the form of added trash-animal Character Sheets with variant Actions. I know at least a few backers who are particularly excited for this stretch goal, and my partner assures me that there is a strong possum fandom out there. You can also play raccoons competing with your trash-animal cousins, in the form of new story prompts in each Scene. And somehow, I have to work the Rat King into this expansion!
Next Up
Next is the "Luck of the Draw" stretch goal, which I'm very enthusiastic about. The game's current design relies on cards to generate each Scene's goals and conflict, but it uses regular poker cards, with lookup tables to say what each number and suit means for the story. While I want to keep this in the zine for people who don't get special cards, having the card's meaning right on its face would give the game so much more momentum. (The cards would still have suits and numbers on them so they work as poker cards too.) So here's hoping we get to $6000!
After that, at $7000, is the special 12-sided die with a raccoon's face where the 12 would be. Dare to dream!
Other Projects that Look Cool
Cephalopod: Ocean Home is the aquatic opposite number to Raccoon Sky Pirates. Instead of raccoons on a raid, you play octopodes and other cephalopods escaping your aquarium tank for the sea. It's as in love with octopi and their ways as I am with raccoons, incorporating that into the mechanics. Just as an octopus's tentacles can function independently of the brain, each player controls only half the octopus! Cooperation is key to your prison break.
In the Light of a Faded World is a game about exploring spaces reclaimed by nature. You play small animals—think beetle, toad or mouse—exploring a post-post-apocalyptic environment. Especially cool: it is the town or area where you now live, which you reimagine as overgrown and empty of humans.
Ever wish you had Tolkien's knack for deep worldbuilding? It comes from language. The Journal of Fantastic Linguistics gives you the tools to be your own Tolkien. Add accents, dialects and place names to your fantasy setting in a smart way, making the whole world come alive. What taboos do people mark and break in their language? Why are elves high-tea English, dwarves Scottish and orcs Cockney? (And does that even make sense?) How can creatures affect the world through language? (I'm thinking of the dragons in A Wizard of Earthsea!) And more.